Warhammer Underworlds: Beastgrave

New forces are stirring in the mountain. The new season of Warhammer Underworlds is upon is.

Welcome to my first Warhammer Underworlds post, but certainly not my last. Games Workshop has provided me with the core set of this season: Beastgrave. Today I will tell you my opinion, as a new and disabled gamer about the core set and will eventually post play updates once I have been able to play it. If you are more advanced and just want to know what is different, there is an awesome post here.

Warhammer Underworlds Beastgrave Box art

What you get is a box filled to the brim with all you need to play a 2 player game.

You get 2 warbands, which means miniatures (unpainted) and a deck of cards (also there is a deck of upgrade cards, especially for the 2 warbands and universal cards, which can be used for all warbands).

The 2 warbands are Skaeth’s Wild Hunt, which are Aelven kind who are so ingrained with nature that they have become part of it, and look like centaurs and satyrs.

Skaeth’s Wild Hunt

The other is it’s exact counterpart. A pack of beasts called Grashrak’s Despoilers, which look like minotaurs and giants.

Grashrak’s Despoilers

You also get tokens, dice and playboards.

Warhammer Underworlds dice

If you are new and want to know what it is like: it seems to me that it mixes Chess and a Collectible Card Game, but here the cards aren’t random out of boosters, but each warband has an exact set of cards for you to collect and to build your deck with.

The game to be honest (I haven’t played it yet) seems daunting at first, but this is true for every game. Magic: The gathering, when I first learned it, was something arcane (sorry for the pun) before I learned new strategies with ease and could exploit the meta to build a deck that was kind of legendary in the game shop I played in (bragging rights earned).

It seems to me that Warhammer Underworlds adds other layers un top of just deckbuilding strategy. As with anything I research, I do it thoroughly and just placing your board and which board to use can mean anything for your playstyle.

Warhammer Underworlds Beastgrave Wyrmgrave front and back
Warhammer Underworlds Beastgrave Abandoned lair front and back

What makes it hard for physically disabled people is that the miniatures are very, very fine detail and can break easily. (I have a beheaded dwarf as proof). So if you are physically handicapped, it might be better to let the assembly be done by other people.

Painting the miniatures is also something that might be difficult for those of us with bad fine motor skills, although Games Worshop has provided some relief for us that have little patience and bad fine motor skills: Contrast paints.

You can also play unpainted, but these figures scream to be painted. I have bad fine motor skills and take long for painting a mini, but it gives you a sense of satisfaction.

For 60 euro you get a complete board game for 2 players. You can get hours and hours upon playtime out of this set alone and if you want to dive further into Underworlds, then expansions are optional, but they give you more strategy and more replayability. Even previous expansions work with this core set and are fine to play at home, but have certain banned cards for tournament play.

Do you want to learn how to play? Here is a video to learn more.

Every post is written first in scrivener 3, which you can get a 30 day free trial of here at literature and latte.

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